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Game Platforms vs. iPhone
The number of games per platform. All approximate. Nintendo DS 600 Sony PS3 600 Microsoft Xbox 700 Sony PSP 700 Nintendo Wii 1000 Google Android 3,000 iPhone/iPod touch 22,000 If IDC prediction of 300,000 iPhone Apps by end of next year holds and if the ratio is preserved at about 20% games, then there could Continue reading
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Version Arithmetic
Remember when I laid out the timeline for Nokia’s response to the iPhone? Still checking off the milestones: http://www.thestreet.com/_yahoo/story/10636833/1/nokia-outlook-another-year-in-limbo.html?cm_ven=YAHOO&cm_cat=FREE&cm_ite=NA Let’s also do some version arithmetic: Nokia is already on the 5th version of Maemo, a platform which by any measure is non-functional but already 5 years in the making. After this investment, only one product Continue reading
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The Pocket PC Paradox
Recent data from admob shows that Android OS share is highly dependent on a single vendor (HTC). (http://metrics.admob.com/wp-content/uploads/2009/11/AdMob-Mobile-Metrics-Oct-09.pdf page 7) There is an implied message in Android advocacy that once more licensees join in, volumes will be distributed among a broad set of companies benefiting from a healthy rivalry. This broad licensing will be a Continue reading
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Stack ‘em high!
In comparing two platforms like iPhone and Android, the question of addressable market for developers must come first. Apple has the advantage of an early lead plus its iPod touch devices which add another 40% to volumes. As a result, Apple created a 57 million units base with 100% yearly growth. It’s not a stretch Continue reading
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Android Business Fashion Model
Nice summary: Essentially, Android isn’t Google’s phone platform, it’s an open alternative for failing hardware makers to use in place of Symbian, Windows Mobile, and Linux to create the same type of convoluted, fractionalized, and poorly integrated products they’re already making. This is also why Symbian, Windows Mobile, Motorola, and Sony Ericsson are all failing Continue reading
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Profit King
Imagine that! http://blog.telephonyonline.com/unfiltered/2009/11/10/apple-beats-nokia-for-world’s-most-profitable-handset-maker/ Continue reading
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Fragmentation
…One of the main reasons why UIs are unequally inferior are not only the way you build apps (open vs. closed hw/sw system) and the SDK itself but also marginal to non-existing UI standards, no ready-made drag & drop UI items, variations in carrier- & device firmware, hard- & software input, screen sizes, international customizations, Continue reading
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Bad(a)
http://www.electronista.com/articles/09/11/09/samsung.may.deal.microsoft.severe.blow This prediction says that WinMo and Symbian are out at Samsung. Not a big surprise there. The real news is some new “proprietary” OS is to take a majority share of the portfolio moving Android out of the picture gradually after 2011. You will infer from my previous comments that the reason any deep Continue reading
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One Hundred Million
On April 9th, 2007 Apple announced that the 100 millionth iPod had been sold, making the iPod the fastest selling music player in history. The first iPod was sold five and a half years earlier, in November 2001. Three months after that 100 millionth iPod, Apple sold the first iPhone. My prediction is that sometime Continue reading
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Maemo
Insipid and irrational politics are symptomatic to a company trapped by rigidity of response to asymmetric attack (and you can quote me on that.) Nokia, the world’s leader in total mobile phone sales seems to be having new problems deciding on its OS strategy. There were some murmurings about embracing Android last summer, but Nokia Continue reading
